Info: 'Special thanks to those who made my first attempt at Pascal Programming a lot less frustrating than it could have been...'
1:
Bounds: x1=21, y1=62, x2=435, y2=95
Type: -120
Info: 'James Kowalski - for telling me how to change numbers to strings.'
2:
Bounds: x1=20, y1=95, x2=440, y2=113
Type: -120
Info: 'Ezra Cooper - for telling me how to make a working close box.'
3:
Bounds: x1=20, y1=115, x2=410, y2=133
Type: -120
Info: 'Dan Patnode - for telling me how cool my program was.'
4:
Bounds: x1=20, y1=138, x2=410, y2=156
Type: -120
Info: 'Jeff Kao - for refering me to some great Pascal books.'
5:
Bounds: x1=20, y1=161, x2=395, y2=197
Type: -120
Info: 'American Online - for making the above people readily available.'
6:
Bounds: x1=20, y1=196, x2=410, y2=214
Type: -120
Info: 'UCLA - for creating a good beginners course in Pascal.'
7:
Bounds: x1=20, y1=218, x2=433, y2=252
Type: -120
Info: 'Cliff Small - My brother, for reluctantly taking 10 minutes out of his day to beta-test my first program.'
8:
Bounds: x1=175, y1=261, x2=233, y2=281
Type: 4
Info: 'OK'
DITL_404_How is?.txt
Items: (8 entries)
0:
Bounds: x1=7, y1=3, x2=426, y2=80
Type: -120
Info: 'Creating Magic Squares is easy as long as you follow a few important rules...1. Only use squares with odd sizes. 3 X 3, 5 X 5, and so on.'
1:
Bounds: x1=6, y1=50, x2=408, y2=104
Type: -120
Info: '2. Start with your increment number and place it on the top middle square.Each succeeding number follows these simple rules...'
2:
Bounds: x1=17, y1=100, x2=483, y2=183
Type: -120
Info: 'a. Usually, the next number in the increment goes in the box to the upper right.b. If there is no box there and your last number was located in the top row but not the right column, the next number must go into the next column, last row.'
3:
Bounds: x1=429, y1=70, x2=489, y2=91
Type: 4
Info: 'OK'
4:
Bounds: x1=16, y1=179, x2=485, y2=221
Type: -120
Info: 'c. If there is no box there and your last number was located in the top row and the right column, the next number must go below the last.'
5:
Bounds: x1=17, y1=210, x2=489, y2=259
Type: -120
Info: 'd. If there is no box there and your last number was located in the right column but not the top row, the next number must go to the first column, previous row.'
6:
Bounds: x1=16, y1=257, x2=496, y2=291
Type: -120
Info: 'e. If there is a square, but a number is already there, the next number must go immediately below the last.'
7:
Bounds: x1=430, y1=10, x2=485, y2=63
Type: -64
Info: ' Ñ'
DITL_403_What is?.txt
Items: (5 entries)
0:
Bounds: x1=55, y1=9, x2=250, y2=136
Type: -64
Info: ' á'
1:
Bounds: x1=12, y1=143, x2=308, y2=208
Type: -120
Info: 'A Magic Square is a box of numbers in which the sums of all lines of numbers are all the same. That sum is refered to as the Magic Number.'
Info: 'For more information on Magic Squares and learning how to make your own Magic Squares, consult Mr. MakeMagic in the Help menu.'
6:
Bounds: x1=398, y1=230, x2=453, y2=283
Type: -64
Info: ' Ñ'
7:
Bounds: x1=29, y1=230, x2=84, y2=283
Type: -64
Info: ' É'
8:
Bounds: x1=40, y1=22, x2=459, y2=69
Type: -120
Info: 'Mr. MakeMagic creates a Magic Square in which all horizontal, vertical and diagonal lines of numbers all add up to the same number. '
9:
Bounds: x1=41, y1=174, x2=450, y2=223
Type: -120
Info: 'This program is FreeWare. Please enjoy it, pass it along, and smile. If you would like to contact me for any reason, drop me a line to TonyS33 on American Online. Thank you.'